Minecraft® Competition Challenges Students to Build Immersive Learning Environments

When it was founded in 2005, the iED focused on fostering immersive learning in higher education, Walsh said. More than 400 universities signed up to participate “right out of the gate.” But starting in 2009, the organization began to expand its efforts to include K-12.

“The college kids were losing their minds if they got to do this stuff as part of the classroom experience,” Walsh said. “But I had this gnawing feeling in my gut that by the time the students got to college, the job was already done. They were already engaged, and immersion was just icing on the cake. I felt that we needed to get this technology down into the schools where we’re losing kids at tremendous rates because they’re just not engaged. I felt that we needed to get these exciting technologies into K-12.”

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